| Anime Studio Feature | Lightwave Support as: | |
| Render Image name | Render image name (optional) | |
| Render Anim name | Render Anim name (optional) | |
| Render resolution | Camera Resolution (optional) | |
| Render Range | Render range (optional) | |
| FPS | FPS | |
| Background colour | Background Colour | |
| Camera Motion | Camera Motion | |
| Camera Zoom | My visual approximation of camera zoom. | |
| Layers | Each layer is either a null object or a layer from the mesh. Layers are parented and animated like the AS Layers. | |
| Names | Either the null name, or the mesh name | |
| Origin | Either the null or mesh pivot. | |
| Parent Bone | The null/mesh is parented to the correct bone | |
| Visible | Scales the null/mesh to < 0,0,0> to hide the layer | |
| Render only | Hides the null or mesh in scene. | |
| Editor only | Turns on 'Unseen by camera' | |
| Scale Compensation | Not supported | |
| Rotate to follow path | Not supported | |
| Scale Compensation | Not supported | |
| Face Camera | Layer always faces the camera | |
| Masking Mode | Not supported | |
| Blend Mode | Not supported | |
| Camera Immune | Not supported | |
| DOF Immune | Not supported | |
| Transforms | Null/mesh translation/rotation/scale | |
| Flipping | Creates envelopes which are read by a motion plugin and used to scale the layers in the x/y | |
| Opacity | Null/mesh dissolve envelope | |
| Layer Types | ||
| Shape | Mesh. Makes the curves into LW curves with smooth or sharp corners only, no semi-smooth corners as LW does not support them. | |
| Image | A subdivided plane set as a Sub-d object with the image applied | |
| Group | A null object | |
| Bone Layers | A null with LightWave bones | |
| Switch Layers | Scales child layers to < 0,0,0> to hide layers, also with LightWave bones if they exist in this layer. switch morphs are not yet supported. | |
| Particles | A null, otherwise unsupported | |
| Note | A null, otherwise unsupported | |
| Mesh3d | A null, otherwise unsupported | |
| Mesh Support | ||
| Points | Converted to vertices | |
| Curves | A curve is converted to a series of LW curves, broken where the curve sharpness is above a certain threshold | |
| Groups | Vertex selection sets | |
| Shape Support | ||
| Shape | The LW curves can be frozen to make a mesh. This can be optionally tripled Importer tries to assign the correct surface to the right curves, but due to the way AS handles this, this may not alway be possible | |
| Style/Shape attributes | Converted to LW Surfaces | |
| Colour | Colour (animated colour not supported yet) | |
| Alpha | Transparency (animated transparency not supported yet) |